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{"All Attacks": ["Attack", "Normal", "Special", "Shine", "Recovery", "Up B", "Down B", "Side B", "Neutral B", "N-Air", "F-Air", "B-Air", "D-Air", "Up Air", "Z-Air", "Pummel", "Jab", "F-Tilt", "Up-Tilt", "Down-Tilt", "Dash Attack", "Up Smash", "Down Smash", "Forward Smash", "Projectile", "Multi-hit", "Spike", "Meteor", "Sweet Spot", "Sour Spot", "Weak Hit", "Strong Hit", "Late Hit"], "All Throws": ["Throw", "Normal", "Special", "Kill Throw", "Forward Throw", "Down Throw", "Up Throw", "Back Throw", "Combo Throw", "Command Throw"], "All Attributes": ["Attribute", "Article", "Special", "Common", "Movement", "Animation", "Frames", "Scale", "Projectile", "Etc", "Property", "Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity"], "Bowser": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash (Start)", "Up Smash (End)", "Down Smash (Spin)", "Down Smash (Final Hit)", "Neutral Aerial", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Koopa Klaw", "Whirling Fortress (Start)", "Whirling Fortress (Spin)", "Whirling Fortress (Start, Air)", "Whirling Fortress (Spin, Air)", "Bowser Bomb", "Flame"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw", "Koopa Klaw Forward Throw", "Koopa Klaw Back Throw", "Aerial Koopa Klaw Forward Throw", "Aerial Koopa Klaw Back Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Passive Super Armor", "Flame Breath Recharge Rate: Fuel", "Flame Breath Recharge Rate: Flame Size", "Flame Breath Max Fuel", "Koopa Klaw Bite Damage", "Koopa Klaw Grab Duration", "Whirling Fortress Aerial Vertical Momentum", "Whirling Fortress Gravity", "Whirling Fortress Aerial Vertical Momentum 2nd Half", "Whirling Fortress Ground Speed", "Whirling Fortress Momentum Preservation", "Whirling Fortress Grounded Turning Speed", "Whirling Fortress Aerial Mobility", "Whirling Fortress Landing Lag", "Bowser Bomb Aerial Horizontal Momentum Multiplier", "Bowser Bomb Initial Aerial Vertical Momentum", "Bowser Bomb Horizontal Momentum Preservation", "Bowser Bomb Vertical Momentum Deceleration Rate", "Bowser Bomb Gravity Scale", "Bowser Bomb Descent Speed", "Flame Velocity", "Flame Acceleration", "Flame Min. Angle", "Flame Max Angle"]}, "Captain Falcon": {"Attacks": ["Jab 1", "Jab 2", "Jab 3", "Dash Attack", "Dash Attack (Late)", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash (Start)", "Up Smash (Strong)", "Down Smash", "Neutral Aerial (Hit 1)", "Neutral Aerial (Hit 2)", "Forward Aerial (Knee, Strong)", "Forward Aerial (Knee, Weak)", "Back Aerial", "Back Aerial (Late)", "Up Aerial", "Up Aerial (Late)", "Down Aerial", "Down Aerial (Spike Hitbox)", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Falcon Punch", "Raptor Boost (Ground)", "Raptor Boost (Air)", "Falcon Dive", "Falcon Kick", "Falcon Kick Landing"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Falcon Punch Momentum", "Aerial Falcon Punch Angle Difference", "Aerial Falcon Punch Vertical Momentum", "Raptor Boost Gravity After Hit", "Raptor Boost Gravity After Whiff A", "Raptor Boost Gravity After Whiff B", "Raptor Boost Whiff Landing Lag", "Raptor Boost Success Landing Lag", "Falcon Dive Air Friction Multiplier", "Falcon Dive Horizontal Momentum", "Falcon Dive Freefall Speed Multiplier", "Falcon Dive Landing Lag", "Falcon Dive Gravity During Throw", "Falcon Kick Speed Modifier After Hit", "Falcon Kick Ground Lag Multiplier", "Falcon Kick Landing Lag Multiplier", "Falcon Kick Ground Traction", "Falcon Kick Landing Traction"]}, "Donkey Kong": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial", "Forward Aerial (Spike)", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Giant Punch (No Charge)", "Giant Punch (Charged)", "Headbutt (Ground)", "Headbutt (Air)", "Spinning Kong (Start)", "Spinning Kong (Loop)", "Spinning Kong (Air, Start)", "Spinning Kong (Air, Loop)", "Hand Slap"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Cargo Hold Turn Speed", "Cargo Hold Jump Startup", "Cargo Hold Jump Landing Lag", "Giant Punch Arm Swings Needed To Full Charge", "Giant Punch Damage Increase Per Swing", "Giant Punch Grounded Forward Velocity (Charged)", "Giant Punch Landing Lag", "Headbutt Momentum Transfer Modifier", "Headbutt Gravity", "Spinning Kong Aerial Vertical Velocity", "Spinning Kong Aerial Gravity", "Spinning Kong Grounded Horizontal Velocity", "Spinning Kong Aerial Horizontal Velocity", "Spinning Kong Grounded Mobility", "Spinning Kong Aerial Mobility", "Spinning Kong Landing Lag", "Hand Slap Hitbox X Offset 1", "Hand Slap Hitbox X Offset 2"]}, "Dr. Mario": {"Attacks": ["Jab 1", "Jab 2", "Jab 3", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Neutral Aerial (Late)", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Super Sheet", "Super Jump Punch", "Dr. Tornado", "Megavitamin"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Super Sheet Horizontal Momentum", "Super Sheet Horizontal Velocity", "Super Sheet Vertical Momentum", "Super Sheet Gravity", "Super Sheet Max Falling Speed", "Super Sheet Reflection Bubble Size", "Super Sheet Reflection Damage Multiplier", "Super Sheet Projectile Reflection Speed Multiplier", "Super Jump Punch Freefall Mobility", "Super Jump Punch Landing Lag", "Super Jump Punch Max Angle Change", "Super Jump Punch Initial Horizontal Momentum", "Super Jump Punch Initial Gravity", "Super Jump Punch Initial Vertical Momentum", "Dr. Tornado Grounded Rise Resistance", "Dr. Tornado Base Air Speed", "Dr. Tornado Horizontal Velocity Limit", "Dr. Tornado Horizontal Acceleration", "Dr. Tornado Horizontal Drift", "Dr. Tornado Deceleration Rate", "Dr. Tornado Velocity Gain From B Press", "Dr. Tornado Terminal Velocity", "Dr. Tornado Landing Lag", "Megavitamin Initial Velocity", "Megavitamin Angle", "Megavitamin Duration", "Megavitamin Bounce Height"]}, "Falco": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Dash Attack (Late)", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Neutral Aerial (Late)", "Forward Aerial", "Back Aerial", "Back Aerial (Late)", "Up Aerial (Weak)", "Up Aerial (Strong)", "Down Aerial", "Down Aerial (Late)", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Fire Bird", "Shine", "Laser", "Phantasm (Ground)", "Phantasm (Air)"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Blaster Launch Angle", "Blaster Launch Speed", "Blaster Landing Lag", "Phantasm Gravity Frame Delay", "Phantasm Initial Horizontal Momentum", "Phantasm Ground Friction", "Phantasm Air Dash Speed", "Phantasm Air Dash Momentum", "Phantasm Air Dash Vertical Deceleration", "Phantasm Ending Gravity", "Phantasm Landing Lag", "Fire Bird Gravity Frame Delay", "Fire Bird Startup Horizontal Momentum", "Fire Bird Startup Aerial Momentum Preservation", "Fire Bird Fall Acceleration", "Fire Bird Frames of Travel", "Fire Bird Aerial Ending Momentum", "Fire Bird Travel Speed", "Fire Bird Reverse Acceleration", "Fire Bird Grounded Ending Momentum", "Fire Bird Bounce Horizontal Velocity", "Fire Bird Landing Lag", "Fire Bird Landing Lag After Bounce", "Reflector Release Frames", "Reflector Turn Animation Frames", "Reflector Gravity Frame Delay", "Reflector Momentum Preservation", "Reflector Fall Acceleration", "Reflector Max Damage Reflectable", "Reflector Reflection Damage Multiplier", "Reflector Reflection Speed Multiplier", "Laser Duration", "Laser Max Horizontal Stretch", "Phantasm Duration of After Image"]}, "Fox": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Dash Attack (Late)", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Neutral Aerial (Late)", "Forward Aerial", "Back Aerial", "Back Aerial (Late)", "Up Aerial (Weak)", "Up Aerial (Strong)", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Fire Fox (Start)", "Fire Fox", "Shine", "Laser", "Phantasm (Ground)", "Phantasm (Air)"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Blaster Launch Angle", "Blaster Launch Speed", "Blaster Landing Lag", "Illusion Gravity Frame Delay", "Illusion Initial Horizontal Momentum", "Illusion Ground Friction", "Illusion Air Dash Speed", "Illusion Air Dash Momentum", "Illusion Air Dash Vertical Deceleration", "Illusion Ending Gravity", "Illusion Landing Lag", "Fire Fox Gravity Frame Delay", "Fire Fox Startup Horizontal Momentum", "Fire Fox Startup Aerial Momentum Preservation", "Fire Fox Fall Acceleration", "Fire Fox Frames of Travel", "Fire Fox Aerial Ending Momentum", "Fire Fox Travel Speed", "Fire Fox Reverse Acceleration", "Fire Fox Grounded Ending Momentum", "Fire Fox Bounce Horizontal Velocity", "Fire Fox Landing Lag", "Fire Fox Landing Lag After Bounce", "Reflector Release Frames", "Reflector Turn Animation Frames", "Reflector Gravity Frame Delay", "Reflector Momentum Preservation", "Reflector Fall Acceleration", "Reflector Max Damage Reflectable", "Reflector Reflection Damage Multiplier", "Reflector Reflection Speed Multiplier", "Laser Duration", "Laser Max Horizontal Stretch", "Illusion Duration of After Image"]}, "Mr. Game & Watch": {"Attacks": ["Jab 1", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial", "Forward Aerial (Late)", "Back Aerial", "Up Aerial", "Down Aerial (Spike)", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Sausage (Pan Hit)", "Judgment (1)", "Judgment (2)", "Judgment (3)", "Judgment (4)", "Judgment (5)", "Judgment (6)", "Judgment (7)", "Judgment (8)", "Judgment (9)", "Fire!", "Sausage"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Model Width", "Chef Multi Hit Begin Frame", "Chef Max Sausages", "Judgment Momentum Preservation", "Judgment Momentum Preservation Modifier", "Fire! Launch Angle Modifier", "Fire! Launch Angle Max Difference", "Fire! Landing Lag", "Oil Panic Momentum Preservation", "Oil Panic Momentum Preservation Modifier", "Oil Panic Fall acceleration", "Oil Panic Base Damage", "Oil Panic Damage Multiplier", "Oil Panic Absorption Bubble Size", "Sausage Wall Bounce Multiplier", "Sausage Duration", "Sausage 1 Horizontal Velocity", "Sausage 1 Vertical Velocity", "Sausage 1 Gravity Velocity", "Sausage 1 Spin Intensity", "Sausage 1 Spin Intensity Multiplier", "Sausage 2 Horizontal Velocity", "Sausage 2 Vertical Velocity", "Sausage 2 Gravity Velocity", "Sausage 2 Spin Intensity", "Sausage 2 Spin Intensity Multiplier", "Sausage 3 Horizontal Velocity", "Sausage 3 Vertical Velocity", "Sausage 3 Gravity Velocity", "Sausage 3 Spin Intensity", "Sausage 3 Spin Intensity Multiplier", "Sausage 4 Horizontal Velocity", "Sausage 4 Vertical Velocity", "Sausage 4 Gravity Velocity", "Sausage 4 Spin Intensity", "Sausage 4 Spin Intensity Multiplier", "Sausage 5 Horizontal Velocity", "Sausage 5 Vertical Velocity", "Sausage 5 Gravity Velocity", "Sausage 5 Spin Intensity", "Sausage 5 Spin Intensity Multiplier"]}, "Ganondorf": {"Attacks": ["Jab 1", "Dash Attack", "Dash Attack (Late)", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash (Start)", "Down Smash (Strong)", "Neutral Aerial", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Down Aerial (Spike Hitbox)", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Warlock Punch", "Gerudo Dragon (Ground)", "Gerudo Dragon (Air)", "Dark Dive", "Wizard's Foot", "Wizard's Foot (Air)", "Wizard's Foot Landing"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Warlock Punch Momentum", "Aerial Warlock Punch Angle Difference", "Aerial Warlock Punch Vertical Momentum", "Gerudo Dragon Gravity After Hit", "Gerudo Dragon Gravity After Whiff A", "Gerudo Dragon Gravity After Whiff B", "Gerudo Dragon Whiff Landing Lag", "Gerudo Dragon Success Landing Lag", "Dark Dive Air Friction Multiplier", "Dark Dive Horizontal Momentum", "Dark Dive Freefall Speed Multiplier", "Dark Dive Landing Lag", "Dark Dive Gravity During Throw", "Wizard's Foot Speed Modifier After Hit", "Wizard's Foot Ground Lag Multiplier", "Wizard's Foot Landing Lag Multiplier", "Wizard's Foot Ground Traction", "Wizard's Foot Landing Traction"]}, "Popo": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Forward Tilt", "Up Tilt (Loop)", "Up Tilt (Strong)", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial (Spike)", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Ice Shot (Swing)", "Ice Block"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Spawn Offset", "Ice Shot Aerial Vertical Momentum", "Ice Shot Landing Lag", "Ice Shot Spawn X-Offset", "Ice Shot Spawn Y-Offset", "Squall Hammer Height Gain From B", "Squall Hammer Base Vertical Velocity", "Squall Hammer Initial Horizontal Velocity", "Squall Hammer Slope Angle Modifier", "Squall Hammer Aerial Horizontal Mobility", "Squall Hammer Ground Horizontal Mobility", "Squall Hammer Momentum Gain From B", "Squall Hammer Horizontal Wall Bounce", "Squall Hammer Vertical Wall Bounce", "Squall Hammer Solo Gravity", "Squall Hammer Duo Gravity", "Squall Hammer Solo Terminal Velocity", "Squall Hammer Duo Terminal Velocity", "Squall Hammer Duration of Modified Gravity", "Squall Hammer Uphill Friction", "Squall Hammer Aerial Initial Horizontal Velocity", "Squall Hammer Ground Friction", "Squall Hammer Landing Lag", "Belay Freefall Air Speed Multiplier", "Belay Landing Lag", "Belay Horizontal Velocity Deceleration", "Belay Fall Acceleration", "Belay Duo Positive Vertical Momentum", "Belay Duo Negative Vertical Momentum", "Belay Gravity", "Belay Terminal Velocity", "Belay Solo Climber Vertical Momentum", "Belay Solo Climber Gravity", "Belay Solo Climber Terminal Velocity", "Belay Air Mobility Multiplier", "Belay Air Speed Multiplier", "Blizzard Delay Between Shots", "Blizzard Hitboxes X Offset", "Blizzard Hitboxes Y Offset", "CPU Squall Hammer Height Gain From B", "CPU Squall Hammer Base Vertical Velocity", "CPU Squall Hammer Initial Horizontal Velocity", "CPU Squall Hammer Slope Angle Modifier", "CPU Squall Hammer Aerial Horizontal Mobility", "CPU Squall Hammer Ground Horizontal Mobility", "CPU Squall Hammer Momentum Gain From B", "CPU Squall Hammer Horizontal Wall Bounce", "CPU Squall Hammer Vertical Wall Bounce", "CPU Squall Hammer Solo Gravity", "CPU Squall Hammer Duo Gravity", "CPU Squall Hammer Solo Terminal Velocity", "CPU Squall Hammer Duo Terminal Velocity", "CPU Squall Hammer Duration of Modified Gravity", "CPU Squall Hammer Uphill Friction", "CPU Squall Hammer Aerial Initial Horizontal Velocity", "CPU Squall Hammer Traction", "CPU Squall Hammer Landing Lag", "CPU Belay Freefall Air Speed Multiplier", "CPU Belay Landing Lag", "CPU Belay Horizontal Velocity Deceleration", "CPU Belay Gravity", "CPU Belay Terminal Velocity", "CPU Belay Solo Climber Vertical Momentum", "Ice Shot Duration", "Ice Shot Speed", "Ice Shot Gravity", "Blizzard Hitbox Duration", "Blizzard Hitbox Velocity", "Blizzard Hitbox Rise Acceleration", "Blizzard Minimum Angle of Hitbox Spread", "Blizzard Maximum Angle of Hitbox Spread", "Belay String Length", "Belay String Retraction Speed", "Belay String Gravity", "Belay String Length 2", "Belay String Elasticity"]}, "Nana": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Forward Tilt", "Up Tilt (Loop)", "Up Tilt (Strong)", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial (Spike)", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Ice Shot", "Belay", "Ice Block"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity"]}, "Jigglypuff": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial", "Forward Aerial (Late)", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Rollout", "Pound", "Sing", "Rest"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Jumps Turn Duration", "Jumps Horizontal Momentum Backward", "Jumps Horizontal Momentum Forward", "Jumps Turn Momentum", "Jumps Horizontal Momentum Neutral", "Jump 1 Vertical Momentum", "Jump 2 Vertical Momentum", "Jump 3 Vertical Momentum", "Jump 4 Vertical Momentum", "Jump 5 Vertical Momentum", "Number of Jumps", "Rollout Duration", "Rollout Start Air Height Offset", "Rollout Bounciness", "Rollout Gravity During Roll", "Rollout Base Rolling Speed", "Rollout Max Rolling Speed", "Rollout Aerial X-Axis Momentum Forward", "Rollout Aerial Initial Momentum", "Rollout Max Momentum", "Rollout Spinning Speed", "Rollout Spinning Turn Speed", "Rollout Bounciness A", "Rollout Bounciness B", "Rollout Base Damage", "Rollout Damage Multiplier", "Rollout Horizontal Bounce On Hit", "Rollout Vertical Bounce on Hit", "Rollout Input Modifier", "Rollout Charge Rate", "Rollout Charge Time", "Rollout Spin Charge Animation", "Rollout Speed Variable", "Rollout Spin Animation Post Hit", "Rollout Air Speed", "Rollout Turn Rate Variable", "Rollout Landing Lag", "Pound Angled Directional Difference", "Pound Air Travel Distance", "Pound Air Deceleration Rate"]}, "Kirby": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial (Loop)", "Forward Aerial (Strong)", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Hammer (Ground)", "Hammer (Air)", "Final Cutter", "Stone", "Falcon Punch (Copy)", "Ice Shot (Copy)", "Giant Punch (Copy, Uncharged)", "Giant Punch (Copy, Charged)", "Nayru's Love (Copy, Loop)", "Nayru's Love (Copy, Strong)", "Rollout (Copy)", "Shield Breaker (Copy, Uncharged)", "Shield Breaker (Copy, Charged)", "Shadow Ball (Copy, Loop)", "Sausage (Copy)", "Warlock Punch (Copy)", "Flare Blade? (Copy, Uncharged)", "Flare Blade? (Copy, Charged)", "Final Cutter"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Jumps Turn Duration", "Jumps Horizontal Momentum Backward", "Jumps Horizontal Momentum Forward", "Jumps Turn Momentum", "Jumps Horizontal Momentum Neutral", "Jump 1 Vertical Momentum", "Jump 2 Vertical Momentum", "Jump 3 Vertical Momentum", "Jump 4 Vertical Momentum", "Jump 5 Vertical Momentum", "Number of Jumps", "Inhale Gravity of Inhaled Player", "Inhale Velocity of Outer Grab Box", "Inhale Velocity of Inner Grab Box", "Inhale Speed", "Inhale Breakout Resistance", "Inhale Duration Divisor", "Inhale Base Duration", "Inhale Star Deceleration Rate", "Inhale Star Duration Divisor", "Inhale Star Base Duration", "Inhale Star Swallow Duration", "Inhale Star Spin Animation Duration", "Inhale Walk Speed", "Inhale Jump Height", "Inhale Stop Momentum", "Inhale Spit Horizontal Velocity", "Inhale Spit Velocity Deceleration Rate", "Inhale Spit Release Angle", "Inhale Swallow Star Vertical Velocity", "Inhale Swallow Star Gravity", "Inhale Spit Star Release Opponent Horizontal Velocity", "Inhale Spit Star Release Opponent Vertical Velocity", "Inhale Copy Ability Lose Odds", "Hammer Aerial Vertical Momentum", "Hammer Landing Lag", "Final Cutter Vertical Momentum", "Final Cutter Horizontal Momentum", "Final Cutter X-Offset of Projectile", "Final Cutter Y-Offset of Projectile", "Stone Max Duration", "Stone Minimum Duration", "Stone Slide Acceleration", "Stone Slide Max Speed", "Stone Gravity", "Stone HP", "Stone Resistance", "Stone Landing Lag", "Flame Breath Recharge Rate: Fuel", "Flame Breath Recharge Rate: Flame Size", "Flame Breath Max Fuel", "Charge Shot Charge Time", "Charge Shot Recoil", "Charge Shot Frames Per Charge Level", "Charge Shot Landing Lag", "Toad Aerial Vertical Momentum", "Toad Fall Acceleration", "Toad Detection Bubble Size", "Giant Punch Swings to Fully Charge", "Giant Punch Damage Increase Per Swing", "Giant Punch Grounded Horizontal Velocity", "Giant Punch Landing Lag", "PK Flash Grounded Animation Loop Frames", "PK Flash Air Animation Loop Frames", "PK Flash Falling Acceleration Delay", "PK Flash Charge Release Delay", "PK Flash Gravity", "PK Flash Landing Lag", "Pikachu Thunder Jolt Ground Spawn X-Offset", "Pikachu Thunder Jolt Ground Spawn Y-Offset", "Pikachu Thunder Jolt Air Spawn X-Offset", "Pikachu Thunder Jolt Air Spawn Y-Offset", "Pikachu Thunder Jolt Landing Lag", "Pichu Thunder Jolt Ground Spawn X-Offset", "Pichu Jolt Ground Spawn Y-Offset", "Pichu Jolt Air Spawn X-Offset", "Pichu Jolt Air Spawn Y-Offset", "Pichu Jolt Landing Lag", "Falcon Punch Momentum", "Aerial Falcon Punch Angle Difference", "Aerial Falcon Punch Vertical Momentum", "Warlock Punch Momentum", "Aerial Warlock Punch Angle Difference", "Aerial Warlock Punch Vertical Momentum", "Fox Blaster Launch Angle", "Fox Blaster Launch Speed", "Fox Blaster Landing Lag", "Falco Blaster Launch Angle", "Falco Blaster Launch Speed", "Falco Blaster Landing Lag", "Bow Frames For Max Charge", "Bow Charge Speed", "Bow Landing Lag", "Nayru's Love Gravity Delay", "Nayru's Love Momentum Preservation", "Nayru's Love Fall Acceleration", "Nayru's Love Max Damage Reflectable", "Nayru's Love Reflection Bubble Size", "Nayru's Love Reflection Damage Multiplier", "Nayru's Love Reflection Speed Multiplier", "Rollout Duration", "Rollout Start Air Height Offset", "Rollout Bounciness", "Rollout Gravity During Roll", "Rollout Base Rolling Speed", "Rollout Max Rolling Speed", "Rollout Aerial X-Axis Momentum Forward", "Rollout Aerial Initial Momentum", "Rollout Max Momentum", "Rollout Spinning Speed", "Rollout Spinning Turn Speed", "Rollout Bounciness A", "Rollout Bounciness B", "Rollout Base Damage", "Rollout Damage Multiplier", "Rollout Horizontal Bounce On Hit", "Rollout Vertical Bounce on Hit", "Rollout Input Modifier", "Rollout Charge Rate", "Rollout Charge Time", "Rollout Spin Charge Animation", "Rollout Speed Variable", "Rollout Spin Animation Post Hit", "Rollout Air Speed", "Rollout Turn Rate Variable", "Rollout Landing Lag", "Shield Breaker Loops For Full Charge", "Shield Breaker Base Damage", "Shield Breaker Damage Per Loop", "Shield Breaker Momentum Preservation", "Shield Breaker Deceleration Rate", "Flare Blade Loops For Full Charge", "Flare Blade Base Damage", "Flare Blade Damage Per Loop", "Flare Blade Momentum Preservation", "Flare Blade Deceleration Rate", "Shadow Ball Charge Increment", "Shadow Ball Release Momentum Grounded", "Shadow Ball Release Momentum Air", "Shadow Ball Loops For Full Charge", "Shadow Ball Landing Lag", "Ice Shot Aerial Vertical Momentum", "Ice Shot Landing Lag", "Ice Shot Spawn X-Offset", "Ice Shot Spawn Y-Offset", "Egg Lay Horizontal Momentum", "Egg Lay Vertical Momentum", "Egg Lay Damage Multiplier", "Egg Lay Growth Time", "Egg Lay Base Duration", "Egg Lay Breakout Resistance", "Egg Lay Wiggle Out", "Egg Lay Release Intangibility", "Egg Lay Break Out Horizontal Velocity", "Egg Lay Break Out Vertical Velocity", "Chef Multi Hit Begin Frame", "Chef Max Sausages", "Final Cutter Velocity", "Final Cutter Duration", "Final Cutter Deceleration Rate"]}, "Link": {"Attacks": ["Jab 1", "Jab 2", "Jab 3", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash (Loop)", "Up Smash (Strong)", "Down Smash", "Neutral Aerial", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Forward Smash (Second Hit)", "Spin Attack (Ground, Strong)", "Spin Attack (Ground, Loop)", "Spin Attack (Air)", "Hookshot (Air)", "Arrow", "Bomb (Impact)", "Bomb (Explosion)"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Bow Frames For Max Charge", "Bow Charge Speed", "Bow Landing Lag", "Boomerang Launch Angle", "Boomerang Smash Launch Velocity", "Boomerang Tilt Launch Velocity", "Spin Attack Landing Lag", "Spin Attack Horizontal Momentum", "Spin Attack Aerial Mobility", "Spin Attack Momentum Preservation", "Spin Attack Vertical Momentum", "Spin Attack Landing Gravity", "Down Aerial Bounce Momentum", "Down Aerial Hitbox Reapply Rate", "Down Aerial Hitbox 0 Damage On Rehit", "Down Aerial Hitbox 1 Damage On Rehit", "Down Aerial Hitbox 2 Damage On Rehit", "Sword Trail Width", "Sword Trail Height", "Hookshot Grab Delay", "Hookshot Grab Chain Release Begin", "Hookshot Grab Chain Retract Begin", "Hookshot Grab Chain Retract Finish", "Hookshot Dash Grab Delay", "Hookshot Dash Grab Chain Release Begin", "Hookshot Dash Grab Chain Retract Begin", "Hookshot Dash Grab Chain Retract Finish", "Hookshot Air Delay", "Hookshot Air Chain Release Begin", "Hookshot Air Chain Retract Begin", "Hookshot Air Chain Retract Finish", "Hookshot Wall Release Jump Height", "Hookshot Hang Duration", "Hylian Shield Collision Bubble Size", "Hylian Shield Impact Momentum Multiplier", "Bomb Duration", "Bomb Max Bounces", "Bomb Bounce Rehit Rate", "Bomb Explosion Flash Frames", "Bomb HP", "Bomb Horizontal Velocity to Detonate", "Bomb Base Launch Speed on Hit", "Bomb Launch Speed Multiplier on Hit", "Boomerang Tilt Duration", "Boomerang Smash Duration", "Boomerang Launch Velocity", "Boomerang Release Angle Multiplier", "Boomerang Return Transition Smoothness", "Boomerang Return Angle Modifier", "Boomerang Return Homing Accuracy 1", "Boomerang Return Homing Accuracy 2", "Boomerang Rebound Angle Modifier", "Boomerang Return Acceleration", "Boomerang Spin Speed", "Boomerang Frame Delay Between SFX", "Boomerang Trail Effect 1 Delay", "Boomerang Trail Effect 2 Delay", "Hookshot Number of Chains", "Hookshot Distance Between Chains", "Hookshot Chain Launch Speed", "Hookshot Chain Gravity", "Hookshot Chain Retraction Speed", "Hookshot Ground Length Modifier", "Hookshot Air Length Modifier", "Arrow Duration (Air)", "Arrow Uncharged Velocity", "Arrow Charged Velocity Multiplier", "Arrow Uncharged Damage", "Arrow Full Charge Damage", "Arrow Duration (Ground)", "Arrow Gravity", "Arrow Arc Modifier (Cosmetic only)"]}, "Luigi": {"Attacks": ["Jab 1", "Jab 2", "Jab 3", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Appeal", "Green Missile (Uncharged)", "Green Missile (Charged, Misfire)", "Super Jump Punch (Ground, Strong)", "Super Jump Punch (Ground, Late)", "Super Jump Punch (Air, Strong)", "Super Jump Punch (Air, Late)", "Cyclone", "Fireball"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Green Missile Charge Rate", "Green Missile Frames to Fully Charge", "Green Missile Tilt Damage", "Green Missile Traction Multiplier", "Green Missile Horizontal Momentum", "Green Missile Horizontal Momentum Multiplier", "Green Missile Vertical Momentum", "Green Missile Vertical Momentum Multiplier", "Green Missile Gravity on Launch", "Green Missile Ending Friction Modifier", "Green Missile Launch End Horizontal Deceleration", "Green Missile Launch End Gravity Multiplier", "Green Missile Misfire Chance", "Green Missile Misfire Horizontal Momentum", "Green Missile Misfire Vertical Momentum", "Super Jump Punch Freefall Mobility", "Super Jump Punch Landing Lag", "Super Jump Punch Air Control During Up B", "Super Jump Punch Air Control Input Modifier", "Super Jump Punch Gravity", "Super Jump Punch Air Vertical Momentum", "Cyclone Momentum From Initial B Tap", "Cyclone Grounded Horizontal Momentum", "Cyclone Aerial Horizontal Momentum", "Cyclone Grounded Momentum Modifier", "Cyclone Aerial Momentum Modifier", "Cyclone Ending Friction", "Cyclone Max Vertical Momentum From B Tap", "Cyclone Gravity Modifier During B Tap", "Fireball Spin Animation Speed", "Fireball Gravity", "Fireball Terminal Velocity", "Fireball Initial Velocity", "Fireball Duration", "Fireball Bounce Multiplier"]}, "Mario": {"Attacks": ["Jab 1", "Jab 2", "Jab 3", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Neutral Aerial (Late)", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Cape", "Super Jump Punch", "Tornado", "Fireball"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Cape Horizontal Momentum", "Cape Horizontal Velocity", "Cape Vertical Momentum", "Cape Gravity", "Cape Max Falling Speed", "Cape Reflection Bubble Size", "Cape Reflection Damage Multiplier", "Cape Projectile Reflection Speed Multiplier", "Super Jump Punch Freefall Mobility", "Super Jump Punch Landing Lag", "Super Jump Punch Max Angle Change", "Super Jump Punch Initial Horizontal Momentum", "Super Jump Punch Initial Gravity", "Super Jump Punch Initial Vertical Momentum", "Tornado Grounded Rise Resistance", "Tornado Base Air Speed", "Tornado Horizontal Velocity Limit", "Tornado Horizontal Acceleration", "Tornado Horizontal marioift", "Tornado Deceleration Rate", "Tornado Velocity Gain From B Press", "Tornado Terminal Velocity", "Tornado Landing Lag", "Fireball Initial Velocity", "Fireball Initial Angle", "Fireball Duration", "Fireball Bounce Muliplier"]}, "Marth": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Dash Attack (Tipper)", "Forward Tilt", "Forward Tilt (Tipper)", "Up Tilt (Tipper)", "Up Tilt", "Down Tilt", "Down Tilt (Tipper)", "Forward Smash", "Forward Smash (Tipper)", "Up Smash", "Up Smash (Tipper)", "Down Smash (Tipper)", "Down Smash", "Neutral Aerial (First Hit)", "Neutral Aerial (Strong)", "Forward Aerial", "Forward Aerial (Tipper)", "Back Aerial", "Back Aerial (Tipper)", "Up Aerial", "Up Aerial (Tipper)", "Down Aerial", "Down Aerial (Tipper)", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Shield Breaker (Uncharged)", "Shield Breaker (Charged)", "Dancing Blade (1st)", "Dancing Blade (2nd, Up)", "Dancing Blade (2nd, Down)", "Dancing Blade (3rd, Up)", "Dancing Blade (3rd, Side)", "Dancing Blade (3rd, Down)", "Dancing Blade (4th, Up)", "Dancing Blade (4th, Side)", "Dancing Blade (4th, Down, Strong)", "Dancing Blade (4th, Down, Loop)", "Dolphin Slash (Strong)", "Dolphin Slash", "Counter"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Shield Breaker Loops For Full Charge", "Shield Breaker Base Damage", "Shield Breaker Damage Per Loop", "Shield Breaker Momentum Preservation", "Shield Breaker Deceleration Rate", "Dancing Blade Aerial Horizontal Momentum Preservation", "Dancing Blade Aerial Horizontal Deceleration", "Dancing Blade Aerial Vertical Boost", "Dancing Blade Aerial Vertical Deceleration", "Dancing Blade Gravity", "Dolphin Slash Freefall Mobility", "Dolphin Slash Landing Lag", "Dolphin Slash Displacement From Input", "Dolphin Slash Aerial Height Ratio", "Dolphin Slash Gravity After Use", "Dolphin Slash Max Fall Speed After Use", "Counter Horizontal Momentum", "Counter Horizontal Deceleration", "Counter Gravity", "Counter Maximum Falling Speed", "Counter Damage Multiplier", "Counter Hitlag", "Counter Detection Bubble Size", "Sword Trail Fade", "Sword Trail Length", "Sword Trail Width", "Sword Trail Height"]}, "Mewtwo": {"Attacks": ["Jab 1", "Dash Attack", "Dash Attack (Late)", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash (Loop)", "Up Smash", "Down Smash", "Neutral Aerial (Loop)", "Neutral Aerial (Final)", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Shadow Ball (Loop)", "Shadowball 1", "Shadowball 2", "Shadowball 3", "Shadowball 4", "Disable"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Shadow Ball Charge Increment", "Shadow Ball Release Momentum Grounded", "Shadow Ball Release Momentum Air", "Shadow Ball Loops For Full Charge", "Shadow Ball Landing Lag", "Confusion Aerial Vertical Lift", "Confusion Max Damage Reflectable", "Confusion Reflection Bubble Size", "Confusion Reflection Damage Multiplier", "Confusion Reflection Speed Multiplier", "Teleport Travel Time", "Teleport Initial Momentum 1", "Teleport Initial Momentum 2", "Teleport Ending Momentum", "Teleport Ending Momentum Multiplier", "Teleport Landing Lag", "Disable Base Falling Acceleration", "Disable Falling Acceleration Multiplier", "Disable X-Offset", "Disable Y-Offset", "Disable Duration", "Disable Travel Speed", "Shadow Ball Duration", "Shadow Ball Launch Angle", "Shadow Ball Uncharged Speed", "Shadow Ball Charged Speed", "Shadow Ball Uncharged Damage", "Shadow Ball Full Charge Damage", "Shadow Ball Uncharged Size", "Shadow Ball Full Charge Size", "Shadow Ball Wiggle Intensity", "Shadow Ball Wiggle Modifier", "Shadow Ball Wiggle Smoothness"]}, "Ness": {"Attacks": ["Jab 1", "Jab 2", "Jab 3", "Dash Attack (Early)", "Dash Attack (Strong)", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Forward Smash (Sweetspot)", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial (Loop)", "Forward Aerial", "Back Aerial", "Back Aerial (Late)", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Up Smash (Hold)", "Down Smash (2)", "PK Thunder (Bolt hits Ness)", "PK Flash", "PK Fire 1", "PK Fire 2", "PK Thunder"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "PK Flash Grounded Animation Loop Frames", "PK Flash Air Animation Loop Frames", "PK Flash Falling Acceleration Delay", "PK Flash Charge Release Delay", "PK Flash Gravity", "PK Flash Landing Lag", "PK Fire Air Launch Trajectory", "PK Fire Aerial Velocity", "PK Fire Ground Launch Trajectory", "PK Fire Ground Velocity", "PK Fire Spawn X-Offset", "PK Fire Spawn Y-Offset", "PK Fire Landing Lag", "PK Thunder Animation Timer On Hit", "PK Thunder Fall Delay", "PK Thunder Fall Acceleration", "PK Thunder 2 Momentum", "PK Thunder 2 Deceleration Rate", "PK Thunder 2 Landing Lag", "PK Magnet Initial Cooldown", "PK Magnet Fall Delay", "PK Magnet Momentum Preservation", "PK Magnet Fall Acceleration", "PK Magnet Healing Multiplier", "PK Magnet Absorption Bubble Size", "Yo-Yo Smash Charge Duration", "Yo-Yo Smash Charge Damage Multiplier", "Yo-Yo Smash Charge Hitbox Rehit Rate", "Baseball Bat Max Damage Reflectable", "Baseball Bat Reflection Damage Multiplier", "Baseball Bat Reflection Speed Multiplier", "PK Fire Spark Duration", "PK Fire Spark Y Offset", "PK Fire Pillar Duration", "PK Fire Pillar Hurtbox Resistance", "PK Fire Pillar Size Decay Multiplier", "PK Flash Charge Duration", "PK Flash Charge Hitbox Size Modifier", "PK Flash Charge Initial Graphic Size Multiplier", "PK Flash Charge Graphic Growth Multiplier", "PK Flash Charge Horizontal Momentum", "PK Flash Charge Peak Rising Height", "PK Flash Charge Control Sensitivity", "PK Flash Charge Projectile Gravity", "PK Flash Charge Detonation Delay", "PK Thunder Duration", "PK Thunder Speed", "PK Thunder Initial Angle", "PK Thunder Turning Sensitivity", "PK Thunder Turning Radius", "PK Flash 2 Hitbox Size Modifier", "PK Flash 2 Graphic Size Multiplier", "PK Flash 2 Graphic Growth Multiplier", "PK Flash 2 Base Damage", "PK Flash 2 Damage Multiplier", "Yo-Yo Number of String Segments", "Yo-Yo Number of Up-Smash String Segments", "Yo-Yo Number of Down-Smash String Segments", "Yo-Yo String Size", "Yo-Yo Spin Animation Speed", "Yo-Yo Charge Spin Animation Speed", "Yo-Yo Charge Spin Animation Speed Modifier", "Yo-Yo Charge Horizontal Release Velocity", "Yo-Yo Charge Pull Acceleration", "Yo-Yo Max Charge Horizontal Velocity", "Yo-Yo Charge Vertical Release Velocity", "Yo-Yo Charge Base Gravity", "Yo-Yo Charge Terminal Velocity", "Yo-Yo Charge Horizontal Pull Strength", "Yo-Yo Frame for Up Smash Model Rotation Change", "Yo-Yo Frame for Up Smash Snap to Palm", "Yo-Yo Frame for Down Smash Model Rotation Change", "Yo-Yo Frame for Down Smash Snap to Palm"]}, "Peach": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Dash Attack (Late)", "Forward Tilt", "Up Tilt", "Down Tilt", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial", "Back Aerial", "Back Aerial (Late)", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Tennis Racket", "Golf Club", "Frying Pan", "Parasol (First Hit)", "Parasol (Loop)", "Parasol (Reopen)", "Turnip?"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Float Duration", "Vegetable Base Odds (1/X)", "Vegetable Item 1 Odds (Y/X)", "Vegetable Item 1 ID", "Vegetable Item 2 Odds (Y/X)", "Vegetable Item 2 ID", "Vegetable Item 3 Odds (Y/X)", "Vegetable Item 3 ID", "Peach Bomber Tilt Horizontal Momentum", "Peach Bomber Smash Horizontal Momentum", "Peach Bomber Vertical Momentum", "Peach Bomber Vertical Recoil", "Peach Parasol Landing Lag", "Peach Parasol Launch Control Modifier", "Toad Aerial Vertical Momentum", "Toad Fall Acceleration", "Toad Detection Bubble Size", "Turnip Duration", "Turnip #1 Odds", "Turnip #1 Damage", "Turnip #2 Odds", "Turnip #2 Damage", "Turnip #3 Odds", "Turnip #3 Damage", "Turnip #4 Odds", "Turnip #4 Damage", "Turnip #5 Odds", "Turnip #5 Damage", "Turnip #6 Odds", "Turnip #6 Damage", "Turnip #7 Odds", "Turnip #7 Damage", "Turnip #8 Odds", "Turnip #8 Damage", "Toad Counter Velocity", "Toad Counter Distance Modifier", "Toad Counter Scatter Modifier", "Toad Counter Angle"]}, "Pichu": {"Attacks": ["Jab 1", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash (Loop)", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Neutral Aerial (Late)", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Skull Bash", "Thunder", "Thunder Jolt", "Thunder"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Thunder Jolt Ground Spawn X-Offset", "Thunder Jolt Ground Spawn Y-Offset", "Thunder Jolt Air Spawn X-Offset", "Thunder Jolt Air Spawn Y-Offset", "Thunder Jolt Landing Lag", "Skull Bash Smash Window", "Skull Bash Charge Rate", "Skull Bash Max Charge Duration", "Skull Bash Tilt Damage", "Skull Bash Traction Multiplier", "Skull Bash Falling Speed", "Skull Bash Horizontal Launch Momentum", "Skull Bash Horizontal Momentum Multiplier", "Skull Bash Vertical Launch Momentum", "Skull Bash Vertical Momentum Multiplier", "Skull Bash Gravity During Launch Animation", "Skull Bash Ending Friction Modifier", "Skull Bash Horizontal Deceleration", "Skull Bash Gravity During End of Launch", "Agility Travel Distance", "Agility Momentum Variable", "Agility Grounded Model Rotation", "Agility Grounded Model Width Multiplier", "Agility Grounded Model Height Multiplier", "Agility Air Model Length Multiplier", "Agility Air Model Rotation", "Agility Air Model Width Multiplier", "Agility Air Model Height Multiplier", "Agility Air Model Length Multiplier", "Agility Base Dash Momentum", "Agility Start Momentum Boost", "Agility Second Dash Length Multiplier", "Agility Momentum Preservation", "Agility Momentum Variable 2", "Agility Landing Lag", "Thunder Vertical Momentum Gain on Strike", "Thunder Fall Acceleration on Strike", "Thunder Travel Speed", "Thunder Displacement of Thunder Cloud", "Thunder Spawn Y-Offset", "Thunder Number of Bursts", "Thunder Delay Between Bursts", "Thunder Maximum Travel Distance", "Thunder Vertical Collision Detection", "Thunder Size of Self-hit Collision Detection", "Thunder Jolt Duration", "Thunder Jolt Launch Angle", "Thunder Jolt Aerial Launch Velocity"]}, "Pikachu": {"Attacks": ["Jab 1", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Up Smash (Late)", "Down Smash (Loop)", "Down Smash", "Neutral Aerial", "Neutral Aerial (Late)", "Forward Aerial", "Back Aerial", "Up Aerial (Early)", "Up Aerial (Late)", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Skull Bash", "Quick Attack", "Thunder", "Thunder Jolt", "Thunder"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Thunder Jolt Ground Spawn X-Offset", "Thunder Jolt Ground Spawn Y-Offset", "Thunder Jolt Air Spawn X-Offset", "Thunder Jolt Air Spawn Y-Offset", "Thunder Jolt Landing Lag", "Skull Bash Smash Window", "Skull Bash Charge Rate", "Skull Bash Max Charge Duration", "Skull Bash Tilt Damage", "Skull Bash Traction Multiplier", "Skull Bash Falling Speed", "Skull Bash Horizontal Launch Momentum", "Skull Bash Horizontal Momentum Multiplier", "Skull Bash Vertical Launch Momentum", "Skull Bash Vertical Momentum Multiplier", "Skull Bash Gravity During Launch Animation", "Skull Bash Ending Friction Modifier", "Skull Bash Horizontal Deceleration", "Skull Bash Gravity During End of Launch", "Quick Attack Travel Distance", "Quick Attack Momentum Variable", "Quick Attack Grounded Model Rotation", "Quick Attack Grounded Model Width Multiplier", "Quick Attack Grounded Model Height Multiplier", "Quick Attack Air Model Length Multiplier", "Quick Attack Air Model Rotation", "Quick Attack Air Model Width Multiplier", "Quick Attack Air Model Height Multiplier", "Quick Attack Air Model Length Multiplier", "Quick Attack Base Dash Momentum", "Quick Attack Start Momentum Boost", "Quick Attack Second Dash Length Multiplier", "Quick Attack Momentum Preservation", "Quick Attack Momentum Variable 2", "Quick Attack Landing Lag", "Thunder Vertical Momentum Gain on Strike", "Thunder Fall Acceleration on Strike", "Thunder Travel Speed", "Thunder Displacement of Thunder Cloud", "Thunder Spawn Y-Offset", "Thunder Number of Bursts", "Thunder Delay Between Bursts", "Thunder Maximum Travel Distance", "Thunder Vertical Collision Detection", "Thunder Size of Self-hit Collision Detection", "Thunder Jolt Duration", "Thunder Jolt Launch Angle", "Thunder Jolt Aerial Launch Velocity"]}, "Roy": {"Attacks": ["Jab 1", "Dash Attack", "Dash Attack (Sour Spot)", "Forward Tilt", "Forward Tilt (Sour Spot)", "Up Tilt (Sour Spot)", "Up Tilt", "Down Tilt", "Down Tilt (Sour Spot)", "Forward Smash", "Forward Smash (Sour Spot)", "Up Smash (Loop)", "Up Smash", "Down Smash (Sour Spot)", "Down Smash", "Neutral Aerial (First Hit)", "Neutral Aerial (Strong)", "Forward Aerial", "Forward Aerial (Sour Spot)", "Back Aerial", "Back Aerial (Sour Spot)", "Up Aerial", "Up Aerial (Sour Spot)", "Down Aerial", "Down Aerial (Sour Spot)", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Flare Blade (Uncharged)", "Flare Blade (Charged)", "Double-Edge Dance (1st)", "Double-Edge Dance (2nd, Up)", "Double-Edge Dance (2nd, Down)", "Double-Edge Dance (3rd, Up)", "Double-Edge Dance (3rd, Up, Meteor)", "Double-Edge Dance (3rd, Side)", "Double-Edge Dance (3rd, Down)", "Double-Edge Dance (4th, Up)", "Double-Edge Dance (4th, Side)", "Double-Edge Dance (4th, Down, Loop)", "Double-Edge Dance (4th, Down)", "Blazer", "Counter"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Flare Blade Loops For Full Charge", "Flare Blade Base Damage", "Flare Blade Damage Per Loop", "Flare Blade Momentum Preservation", "Flare Blade Deceleration Rate", "Double-Edge Dance Aerial Horizontal Momentum Preservation", "Double-Edge Dance Aerial Horizontal Deceleration", "Double-Edge Dance Aerial Vertical Boost", "Double-Edge Dance Aerial Vertical Deceleration", "Double-Edge Dance Gravity", "Blazer Freefall Mobility", "Blazer Landing Lag", "Blazer Displacement From Input", "Blazer Aerial Height Ratio", "Blazer Gravity After Use", "Blazer Max Fall Speed After Use", "Counter Horizontal Momentum", "Counter Horizontal Deceleration", "Counter Gravity", "Counter Maximum Falling Speed", "Counter Damage Multiplier", "Counter Hitlag", "Counter Detection Bubble Size", "Sword Trail Fade", "Sword Trail Length", "Sword Trail Width", "Sword Trail Height"]}, "Samus": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Dash Attack (Late)", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash (Loop)", "Up Smash", "Down Smash", "Neutral Aerial", "Forward Aerial", "Back Aerial", "Back Aerial (Sweet Spot)", "Up Aerial (Loop)", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Screw Attack", "Grapple Beam (Air)", "Charge Shot", "Missile (Homing)", "Missile (Super)", "Morph Ball Bomb"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Bomb Self-Hit Animation Delay", "Bomb Self-Hit Grounded Launch Angle", "Bomb Self-Hit Momentum", "Bomb Self-Hit Horizontal Velocity Multiplier", "Charge Shot Charge Time", "Charge Shot Recoil", "Charge Shot Frames Per Charge Level", "Charge Shot Landing Lag", "Missile Smash Window", "Missile Momentum Preservation", "Missile Momentum Preservation Multiplier", "Missile Spawn X-Offset", "Screw Attack Grounded Start Horizontal Momentum", "Screw Attack Control Variable", "Screw Attack Air Friction", "Screw Attack Aerial Vertical Momentum", "Screw Attack Landing Lag", "Morph Ball Bomb Ground Vertical Momentum", "Morph Ball Bomb Air Vertical Momentum", "Morph Ball Bomb Ground Mobility", "Morph Ball Bomb Air Mobility", "Morph Ball Bomb Ground Acceleration Multiplier", "Morph Ball Bomb Air Acceleration Multiplier", "Morph Ball Bomb Ground Speed Multiplier", "Morph Ball Bomb Air Speed Multiplier", "Morph Ball Bomb X-Offset", "Morph Ball Bomb Y-Offset", "Grapple Beam Grab Delay", "Grapple Beam Grab Chain Release Begin", "Grapple Beam Grab Chain Retract Begin", "Grapple Beam Grab Chain Retract Finish", "Grapple Beam Dash Grab Delay", "Grapple Beam Dash Grab Chain Release Begin", "Grapple Beam Dash Grab Chain Retract Begin", "Grapple Beam Dash Grab Chain Retract Finish", "Grapple Beam Air Delay", "Grapple Beam Air Chain Release Begin", "Grapple Beam Air Chain Retract Begin", "Grapple Beam Air Chain Retract Finish", "Grapple Beam Wall Release Jump Height", "Grapple Beam Hang Duration", "Bomb Duration", "Charge Shot Duration", "Charge Shot Angle", "Charge Shot Base Velocity", "Charge Shot Charged Velocity", "Charge Shot Initial Size", "Charge Shot Full Charge Graphic Size", "Missile Duration", "Missile Deceleration Frame", "Missile Initial Velocity", "Missile Velocity After Deceleration", "Missile Deceleration Rate", "Missile Homing Accuracy", "Missile Max Homing Angle", "Missile Homing Modifier", "Super Missile Duration", "Super Missile Acceleration Frame", "Super Missile Initial Velocity", "Super Missile Acceleration Rate", "Super Missile Terminal Velocity", "Grapple Beam Recoil On Angled Surface", "Grapple Beam Number of Segments", "Grapple Beam Distance Between Segments", "Grapple Beam Elasticity", "Grapple Beam Launch Speed", "Grapple Beam Gravity", "Grapple Beam Retraction Speed", "Grapple Beam End Retraction Speed", "Grapple Beam Ground Length Modifier", "Grapple Beam Air Length Modifier"]}, "Sheik": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Dash Attack (Late)", "Forward Tilt", "Up Tilt", "Up Tilt (Late)", "Down Tilt", "Forward Smash (Early)", "Forward Smash", "Up Smash", "Up Smash (Late)", "Down Smash", "Down Smash (Late)", "Neutral Aerial", "Neutral Aerial (Late)", "Forward Aerial", "Back Aerial", "Back Aerial (Sweetspot)", "Back Aerial (Late)", "Up Aerial", "Up Aerial (Late)", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Chain Dance (Initial hit only?)", "Needle"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Chain Dance Base Duration", "Chain Dance Rehit Rate", "Chain Dance Control Frame", "Chain Dance Retraction Delay Frame", "Chain Dance Retraction Begin Frame", "Vanish Vertical Momentum", "Vanish Physics Variable", "Vanish Fall Acceleration", "Vanish Travel Distance", "Vanish Base Momentum", "Vanish Momentum Variable", "Vanish Momentum After Poof", "Vanish Momentum After Poof 2", "Vanish Landing Lag", "Transform Horizontal Momentum Preservation", "Transform Vertical Momentum Preservation", "Needles Air Duration", "Needles Ground Duration", "Needles Travel Speed", "Chain Number of Segments", "Chain Size", "Chain Gravity/Elasticity", "Chain Collision Sensitivity", "Chain Gravity Modifier", "Chain Rebound Sensitivity", "Chain Movement Modifier 2", "Chain Mystery Value 1", "Chain Mystery Value 2", "Chain Mystery Value 3", "Chain Mystery Value 4", "Chain Falling Speed", "Chain Rebound Modifier 1", "Chain Rebound Modifier 2", "Chain Delay Before Fall Acceleration", "Chain Falling Mod", "Chain Movement Modifier 2", "Chain Spawn Position", "Chain Movement Modifier 3", "Chain Movement Modifier 4", "Chain Rebound from Collision", "Chain Movement Modifier 5"]}, "Yoshi": {"Attacks": ["Jab 1", "Jab 2", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash", "Down Smash", "Neutral Aerial", "Neutral Aerial (Late)", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Egg Roll", "Ground Pound", "Egg", "Stars"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Flutter Jump Turn Duration", "Flutter Jump Super Armor", "Egg Lay Horizontal Momentum", "Egg Lay Vertical Momentum", "Egg Lay Damage Multiplier", "Egg Lay Growth Time", "Egg Lay Base Duration", "Egg Lay Breakout Resistance", "Egg Lay Wiggle Out", "Egg Lay Release Intangibility", "Egg Lay Break Out Horizontal Velocity", "Egg Lay Break Out Vertical Velocity", "Egg Roll Max Duration", "Egg Roll Minimum Duration", "Egg Roll Duration Subtraction on Hit", "Egg Roll Horizontal Momentum", "Egg Roll Vertical Momentum", "Egg Roll Spin Intensity", "Egg Roll First Land Momentum", "Egg Roll Smash Momentum Multiplier", "Egg Roll Gravity", "Egg Roll Ending Gravity", "Egg Roll Accleration", "Egg Roll Speed Modifier", "Egg Roll Damage From Speed Modifier", "Egg Roll Air Acceleration", "Egg Roll Smash Window Ground", "Egg Roll Smash Window Air", "Egg Roll Spin On Turn Modifier", "Egg Roll Horizontal Recoil", "Egg Roll Vertical Recoil", "Egg Roll Velocity Mod On Recoil", "Egg Roll Friction", "Egg Roll Boost on Landing", "Egg Roll Damage Modifier", "Egg Roll Damage Ratio", "Egg Roll Aerial Damage Reduction", "Egg Roll Aerial Ending Acceleration", "Egg Roll Acceleration Variable 1", "Egg Roll Acceleration Variable 2", "Egg Roll Ending Horizontal Velocity", "Egg Roll Landing Lag", "Egg Throw Angle Variable 1", "Egg Throw Angle Variable 2", "Egg Throw Angle Variable 3", "Egg Throw Angle Variable 4", "Egg Throw Base Launch Speed", "Egg Throw Launch Speed B Press Modifier", "Egg Throw X-Offset", "Egg Throw Y-Offset", "Egg Throw Spin Intensity", "Ground Pound Descent Speed", "Ground Pound Star X-Offset", "Ground Pound Star Y-Offset", "Tongue Minimum Pull Speed", "Tongue Max Pull Speed", "Egg Duration", "Star Velocity", "Star Acceleration"]}, "Young Link": {"Attacks": ["Jab 1", "Jab 2", "Jab 3", "Dash Attack", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash", "Up Smash (Loop)", "Up Smash (Strong)", "Down Smash", "Neutral Aerial", "Forward Aerial", "Back Aerial", "Up Aerial", "Down Aerial", "Down Aerial (Spike)", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Forward Smash (Second Hit)", "Spin Attack (Ground, Loop)", "Spin Attack (Ground, End)", "Spin Attack (Air)", "Hookshot (Air)", "Arrow", "Bomb (Impact)", "Bomb (Explosion)"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Bow Frames For Max Charge", "Bow Charge Speed", "Bow Landing Lag", "Boomerang Launch Angle", "Boomerang Smash Launch Velocity", "Boomerang Tilt Launch Velocity", "Spin Attack Landing Lag", "Spin Attack Horizontal Momentum", "Spin Attack Aerial Mobility", "Spin Attack Momentum Preservation", "Spin Attack Vetical Momentum", "Spin Attack Landing Gravity", "Down Aerial Bounce Momentum", "Down Aerial Hitbox Reapply Rate", "Down Aerial Hitbox 0 Damage On Rehit", "Down Aerial Hitbox 1 Damage On Rehit", "Down Aerial Hitbox 2 Damage On Rehit", "Sword Trail Width", "Sword Trail Height", "Hookshot Grab Delay", "Hookshot Grab Chain Release Begin", "Hookshot Grab Chain Retract Begin", "Hookshot Grab Chain Retract Finish", "Hookshot Dash Grab Delay", "Hookshot Dash Grab Chain Release Begin", "Hookshot Dash Grab Chain Retract Begin", "Hookshot Dash Grab Chain Retract Finish", "Hookshot Air Delay", "Hookshot Air Chain Release Begin", "Hookshot Air Chain Retract Begin", "Hookshot Air Chain Retract Finish", "Hookshot Wall Release Jump Height", "Hookshot Hang Duration", "Deku Shield Collision Bubble Size", "Deku Shield Impact Momentum Multiplier", "Bomb Duration", "Bomb Max Bounces", "Bomb Bounce Rehit Rate", "Bomb Explosion Flash Frames", "Bomb HP", "Bomb Horizontal Velocity to Detonate", "Bomb Base Launch Speed on Hit", "Bomb Launch Speed Multiplier on Hit", "Boomerang Tilt Duration", "Boomerang Smash Duration", "Boomerang Launch Velocity", "Boomerang Release Angle Multiplier", "Boomerang Return Transition Smoothness", "Boomerang Return Angle Modifier", "Boomerang Return Homing Accuracy 1", "Boomerang Return Homing Accuracy 2", "Boomerang Rebound Angle Modifier", "Boomerang Return Acceleration", "Boomerang Spin Speed", "Boomerang Frame Delay Between SFX", "Boomerang Trail Effect 1 Delay", "Boomerang Trail Effect 2 Delay", "Hookshot Number of Chains", "Hookshot Distance Between Chains", "Hookshot Chain Launch Speed", "Hookshot Chain Gravity", "Hookshot Chain Retraction Speed", "Hookshot Ground Length Modifier", "Hookshot Air Length Modifier", "Arrow Duration (Air)", "Arrow Uncharged Velocity", "Arrow Charged Velocity Multiplier", "Arrow Uncharged Damage", "Arrow Full Charge Damage", "Arrow Duration (Ground)", "Arrow Gravity", "Arrow Arc Modifier (Cosmetic only)"]}, "Zelda": {"Attacks": ["Jab 1", "Dash Attack", "Dash Attack (Late)", "Forward Tilt", "Up Tilt", "Down Tilt", "Forward Smash (Loop)", "Forward Smash", "Up Smash (Loop)", "Up Smash", "Down Smash", "Neutral Aerial (Loop)", "Neutral Aerial", "Forward Aerial", "Forward Aerial (Sweet Spot)", "Back Aerial", "Back Aerial (Sweet Spot)", "Up Aerial", "Down Aerial", "Get-Up Attack Up", "Get-Up Attack Down", "Ledge Attack Slow", "Ledge Attack Fast", "Pummel", "Nayru's Love (Loop)", "Nayru's Love", "Din's Fire (?)", "Farore's Wind (?)", "Din's Fire"], "Throws": ["Forward Throw", "Back Throw", "Up Throw", "Down Throw"], "Attributes": ["Initial Walk Velocity", "Walk Acceleration", "Walk Maximum Velocity", "Slow Walk Max Velocity", "Mid Walk Threshold", "Fast Walk Threshold", "Grounded Friction", "Dash Initial Velocity", "Dash & Run Acceleration A", "Dash & Run Acceleration B", "Dash & Run Terminal Velocity", "Run Animation Scaling", "Run Acceleration", "Jumpsquat Frames", "Jump Horizontal Velocity", "Jump Vertical Velocity", "Jump Momentum Multiplier", "Jump Horizontal Max Velocity", "Shorthop Vertical Velocity", "Air Jump Multiplier", "Double Jump Momentum", "Number of Jumps", "Gravity Scale", "Terminal Velocity", "Air Mobility A", "Air Mobility B", "Aerial Horizontal Max Velocity", "Air Friction", "Fast Fall Terminal Velocity", "Jab 2 Frame Window", "Jab 3 Frame Window", "Turnaround Frames", "Weight", "Model Scale", "Shield Size", "Shield Break Velocity", "Rapid Jab Window (Frames)", "Ledgejump Horizontal Velocity", "Ledgejump Vertical Velocity", "Item Throw Velocity", "Kirby Star Damage", "Landing Lag Frames: Empty", "Landing Lag Frames: Neutral Air", "Landing Lag Frames: Forward Air", "Landing Lag Frames: Back Air", "Landing Lag Frames: Up Air", "Landing Lag Frames: Down Air", "Victory Screen Window Model Scale", "Wall Jump Horizontal Velocity", "Wall Jump Vertical Velocity", "Nayru's Love Gravity Delay", "Nayru's Love Momentum Preservation", "Nayru's Love Fall Acceleration", "Nayru's Love Max Damage Reflectable", "Nayru's Love Reflection Bubble Size", "Nayru's Love Reflection Damage Multiplier", "Nayru's Love Reflection Speed Multiplier", "Din's Fire Max Hold Time", "Din's Fire Gravity Delay", "Din's Fire Frames for Auto Charge", "Din's Fire X-Offset", "Din's Fire Y-Offset", "Din's Fire Fall Acceleration", "Din's Fire Landing Lag", "Farore's Wind Horizontal Momentum Preservation", "Farore's Wind Vertical Momentum Preservation", "Farore's Wind Fall Acceleration", "Farore's Wind Travel Distance", "Farore's Wind Base Momentum", "Farore's Wind Momentum Variable", "Farore's Wind Momentum After Warp", "Farore's Wind Momentum After Warp 2", "Farore's Wind Momentum Landing Lag", "Farore's Wind Horizontal Momentum Modifier", "Farore's Wind Vertical Momentum Modifier", "Din's Fire Charge Maximum Duration", "Din's Fire Charge Damage Growth Window", "Din's Fire Charge Launch Angle", "Din's Fire Charge Initial Velocity", "Din's Fire Charge Acceleration", "Din's Fire Charge Max Velocity", "Din's Fire Charge Vertical Meneuverability", "Din's Fire Charge Maximum Curve Angle", "Din's Fire Charge Detonation Delay", "Din's Fire Explosion Hitbox Size", "Din's Fire Explosion Initial Graphic Size", "Din's Fire Explosion Graphic Growth Multiplier", "Din's Fire Explosion Base Damage", "Din's Fire Explosion Damage Multiplier"]}}
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